Information Scientist & Human Experience Designer
If research and experience design are 2 dots in a white sheet, my work is in the white space around the dots. I'm looking for the learning artefacts and environments of the future using information science to identify what does and doesn't work and experience design to apply these findings in different educational projects.
phone: +33 6 87 10 01 67
Scientific research and human experience design around educational projects that use new information and communication technologies (currently focusing my efforts on the fields of design, collaboration and invention of new digital learning artefacts).
I'm an assistant professor in Information Science and Game Design for learning artefacts and environments (Master's degree) and Information and Communication Technologies (Undergraduate).
Researching, designing and developing interactive and immersive learning environments using connected objects.
Mobile technologies and game design: Development of new learning artefacts using mobile technologies and game design.
Project Leader of a One Laptop per Child Project in South America, creating with school children educational videogames through the One Laptop Per Child Software and Hardware.
Language learning with school kids through the design of educational videogames.
In charge of the REMASCO project (to redesign and reinvent the digital school textbook). We are interested in how online collaboration in an heterogenous group impacts invention in the design process of digital learning artefacts. From an industrial point of view, we use the case of the REMASCO project to redesign and develop digital school textbooks through a new online collaboration framework.
Design and Development of learning artefacts and environments using connected objects. My topic was about student engagement and its connection to learning environments by integrating different teaching scenarios and new technologies.
Understand how complex systems work. Design and Development of Computer Networks.
How collaboration in a heterogeneous team impacts invention in the design process of digital learning objects? The case of the REMASCO project to redesign and reinvent the digital school textbook through an online and collaborative design framework. The 17th IEEE International Conference on Advanced Learning Technologies (ICALT 2017) “Advanced Technologies for Supporting Open Access to Formal and Informal Learning”. Timisoara, Romania.
Interactions collaboratives en ligne, quel rapport avec l’invention et l’intelligence collective d’un groupe de conception. Journées thématiques « Interactions » de l’école doctorale « Cognition, Comportements, Langage(s) », Poitiers, France.
Comment les interactions collaboratives et coopératives en ligne dans une équipe de conception qui travaille dans un écosystème hétérogène influence-t-ils l’invention dans le processus de conception de manuels scolaires numériques d’histoire ? N. Guin, B. De Lièvre, M. Trestini, & B. Coulibaly (Eds.), Actes de la 8ème Conférence sur les Environnements Informatiques pour l’Apprentissage Humain (pp. 269-280). Strasbourg : ATIEF, France.
Observer les traces d’interaction pour comprendre les usages numériques. Description de la publication l’atelier Méthodologies et outils pour le recueil, l’analyse et la visualisation de traces numériques d’interaction, ORPHEE Rendez-Vous. Font-Romeu, France
Quel modèle de conception pour favoriser l’invention des manuels scolaires du futur ? Communication présentée au colloque Rencontres Jeunes Chercheurs en EIAH (RJC EIAH), Montpellier, France.
I was invited by "La Fête de la Science" (a national meeting around science) to give two conferences: 1) About the new ways of collaboration and 2) To present a project that make the link between the virtual world and the real world through a mobile game that allows worldwide collaboration and impact.
Title of presentation : "How do online collaborative interactions in a heterogeneous design group constituted by different actors of the education field have an impact in the process of inventing digital learning artefacts"
I was invited by eTwinning France to give the inaugural speech of their 2017 annual meeting guiding around 200 Teachers Ambassadors from all over the country. I was also in charge of the animation of a Hackathon organized by eTwinning.
Digital school textbooks: between design, collaboration and invention. Presented at the Ludovia #13 symposium: presence, attention and engagement with new digital technologies in the classroom.
Presentation for the Hackaton of "l’école numérique" with the Ministry of Education and Réseau Canopé (France).
For the European Education Fair organized in Paris, I was invited to be part of the Ministry of Education (France) to present an activity with High School students to solve different challenges proposed by recognized researchers from around the world.
Sélectionné parmi 19 autres personnes de différentes nationalités pour résoudre un défi éducatif en 3 semaines proposé par la fondation Siemens. The final solution was presented to the Siemens Stiftung directors and to other invited politicians and German companies.
Invited among other participants from all over the world to rethink ICT in Education environments.
How to rethink the textbooks of the future? we will build 6 prototypes with different startups from the French Nouvelle-Aquitaine region.
On the SpaceApps Challenge, organized by NASA agency, we collected and matched scientific data that helped us to understand what happens in regards to deforetation in each corner around the world. We designed a system that aims to keep The Earth away from self-destruction due to deforestation.
Design Thinking for the classroom. Solving challenges by connecting French students with the world.
Experience design, storytelling and game design using mobile applications to learn.
A project in South America to enhance creativity through the interaction with new technologies (specially code).
As a scientist, I design and implement experiments using the Scientific Method, as an Engineer and Designer I use Design Thinking to implement my findings. I also animate workshops using a new method based on both approaches.
As a scientist, I use statistics to make sense of my findings and display data in an understandable way. As an experience designer, I need quantitative and qualitative approaches to better understand how people think and feel. My preference tools are R for statistics and Gephi for interactions and networks.
As I create experiences using information and communication technologies, I have a good experience using Game Design and Storytelling to better deliver an experience and I have a very good scientific understanding of the Human Machine Interaction field.
Spanish is my mother tongue. I am also completely fluent in English and French (Read, Speak and Write) as I studied and worked in both languages.
I can communicate in both languages, but I still need to keep learning and especially practicing.